A Blog That Covers And Collects News Reports And Information On Artificial Intelligence, Robots, And Super Computers.
Edna St. Vincent Millay
"It's not true that life is one damn thing after another;
it's one damn thing over and over."
"Parrots, tortoises and redwoods live a longer life than men do;
Men a longer life than dogs do;
Dogs a longer life than love does."
“Life must go on; I forget just why.”
"I know I am but summer to your heart,
and not the full four seasons of the year."
“If I love you Wednesday, What is that to you?
I do not love you Thursday - so much is true.”
“I've been a wicked girl," said I:
"But if I can't be sorry, why, I might as well be glad!”
“Childhood is not from birth to a certain age and at a certain age
The child is grown, and puts away childish things.
...Childhood is the kingdom where nobody dies.
Nobody that matters, that is.”
“Safe upon the solid rock the ugly houses stand:
Come and see my shining palace built upon the sand!”
“I love humanity but I hate people.”
“Well, I have lost you; and I lost you fairly;
In my own way, and with my full consent.
Say what you will, kings in a tumbrel rarely
Went to their deaths more proud than this one went.
Some nights of apprehension and hot weeping
I will confess; but that's permitted me;
Day dried my eyes; I was not one for keeping
Rubbed in a cage a wing that would be free.
If I had loved you less or played you slyly
I might have held you for a summer more,
But at the cost of words I value highly,
And no such summer as the one before.
Should I outlive this anguish-and men do-
I shall have only good to say of you.”
"So here upon my back I'll lie
And look my fill into the sky.
And so I looked, and, after all,
The sky was not so very tall."
"A man was starving in Capri;
He moved his eyes and looked at me;
I felt his gaze, I heard his moan,
And knew his hunger as my own."
"Ah, awful weight! Infinity
Pressed down upon the finite Me!
My anguished spirit, like a bird,
Beating against my lips I heard;
Yet lay the weight so close about
There was no room for it without.
And so beneath the weight lay I
And suffered death, but could not die."
"Deep in the earth I rested now;
Cool is its hand upon the brow
And soft its breast beneath the head
Of one who is so gladly dead."
"For rain it hath a friendly sound
To one who's six feet underground;
And scarce the friendly voice or face:
A grave is such a quiet place.
The rain, I said, is kind to come
And speak to me in my new home."
Renascence -
All I could see from where I stood
Was three long mountains and a wood;
I turned and looked another way,
And saw three islands in a bay.
So with my eyes I traced the line
Of the horizon, thin and fine,
Straight around till I was come
Back to where I'd started from;
And all I saw from where I stood
Was three long mountains and a wood.
Over these things I could not see;
These were the things that bounded me;
And I could touch them with my hand,
Almost, I thought, from where I stand.
And all at once things seemed so small
My breath came short, and scarce at all.
But, sure, the sky is big, I said;
Miles and miles above my head;
So here upon my back I'll lie
And look my fill into the sky.
And so I looked, and, after all,
The sky was not so very tall.
The sky, I said, must somewhere stop,
And -- sure enough! -- I see the top!
The sky, I thought, is not so grand;
I 'most could touch it with my hand!
And reaching up my hand to try,
I screamed to feel it touch the sky.
I screamed, and -- lo! -- Infinity
Came down and settled over me;
Forced back my scream into my chest,
Bent back my arm upon my breast,
And, pressing of the Undefined
The definition on my mind,
Held up before my eyes a glass
Through which my shrinking sight did pass
Until it seemed I must behold
Immensity made manifold;
Whispered to me a word whose sound
Deafened the air for worlds around,
And brought unmuffled to my ears
The gossiping of friendly spheres,
The creaking of the tented sky,
The ticking of Eternity.
I saw and heard, and knew at last
The How and Why of all things, past,
And present, and forevermore.
The Universe, cleft to the core,
Lay open to my probing sense
That, sick'ning, I would fain pluck thence
But could not, -- nay! But needs must suck
At the great wound, and could not pluck
My lips away till I had drawn
All venom out. -- Ah, fearful pawn!
For my omniscience paid I toll
In infinite remorse of soul.
All sin was of my sinning, all
Atoning mine, and mine the gall
Of all regret. Mine was the weight
Of every brooded wrong, the hate
That stood behind each envious thrust,
Mine every greed, mine every lust.
And all the while for every grief,
Each suffering, I craved relief
With individual desire, --
Craved all in vain! And felt fierce fire
About a thousand people crawl;
Perished with each, -- then mourned for all!
A man was starving in Capri;
He moved his eyes and looked at me;
I felt his gaze, I heard his moan,
And knew his hunger as my own.
I saw at sea a great fog bank
Between two ships that struck and sank;
A thousand screams the heavens smote;
And every scream tore through my throat.
No hurt I did not feel, no death
That was not mine; mine each last breath
That, crying, met an answering cry
From the compassion that was I.
All suffering mine, and mine its rod;
Mine, pity like the pity of God.
Ah, awful weight! Infinity
Pressed down upon the finite Me!
My anguished spirit, like a bird,
Beating against my lips I heard;
Yet lay the weight so close about
There was no room for it without.
And so beneath the weight lay I
And suffered death, but could not die.
Long had I lain thus, craving death,
When quietly the earth beneath
Gave way, and inch by inch, so great
At last had grown the crushing weight,
Into the earth I sank till I
Full six feet under ground did lie,
And sank no more, -- there is no weight
Can follow here, however great.
From off my breast I felt it roll,
And as it went my tortured soul
Burst forth and fled in such a gust
That all about me swirled the dust.
Deep in the earth I rested now;
Cool is its hand upon the brow
And soft its breast beneath the head
Of one who is so gladly dead.
And all at once, and over all
The pitying rain began to fall;
I lay and heard each pattering hoof
Upon my lowly, thatched roof,
And seemed to love the sound far more
Than ever I had done before.
For rain it hath a friendly sound
To one who's six feet underground;
And scarce the friendly voice or face:
A grave is such a quiet place.
The rain, I said, is kind to come
And speak to me in my new home.
I would I were alive again
To kiss the fingers of the rain,
To drink into my eyes the shine
Of every slanting silver line,
To catch the freshened, fragrant breeze
From drenched and dripping apple-trees.
For soon the shower will be done,
And then the broad face of the sun
Will laugh above the rain-soaked earth
Until the world with answering mirth
Shakes joyously, and each round drop
Rolls, twinkling, from its grass-blade top.
How can I bear it; buried here,
While overhead the sky grows clear
And blue again after the storm?
O, multi-colored, multiform,
Beloved beauty over me,
That I shall never, never see
Again! Spring-silver, autumn-gold,
That I shall never more behold!
Sleeping your myriad magics through,
Close-sepulchred away from you!
O God, I cried, give me new birth,
And put me back upon the earth!
Upset each cloud's gigantic gourd
And let the heavy rain, down-poured
In one big torrent, set me free,
Washing my grave away from me!
I ceased; and through the breathless hush
That answered me, the far-off rush
Of herald wings came whispering
Like music down the vibrant string
Of my ascending prayer, and -- crash!
Before the wild wind's whistling lash
The startled storm-clouds reared on high
And plunged in terror down the sky,
And the big rain in one black wave
Fell from the sky and struck my grave.
I know not how such things can be;
I only know there came to me
A fragrance such as never clings
To aught save happy living things;
A sound as of some joyous elf
Singing sweet songs to please himself,
And, through and over everything,
A sense of glad awakening.
The grass, a-tiptoe at my ear,
Whispering to me I could hear;
I felt the rain's cool finger-tips
Brushed tenderly across my lips,
Laid gently on my sealed sight,
And all at once the heavy night
Fell from my eyes and I could see, --
A drenched and dripping apple-tree,
A last long line of silver rain,
A sky grown clear and blue again.
And as I looked a quickening gust
Of wind blew up to me and thrust
Into my face a miracle
Of orchard-breath, and with the smell, --
I know not how such things can be! --
I breathed my soul back into me.
Ah! Up then from the ground sprang I
And hailed the earth with such a cry
As is not heard save from a man
Who has been dead, and lives again.
About the trees my arms I wound;
Like one gone mad I hugged the ground;
I raised my quivering arms on high;
I laughed and laughed into the sky,
Till at my throat a strangling sob
Caught fiercely, and a great heart-throb
Sent instant tears into my eyes;
O God, I cried, no dark disguise
Can e'er hereafter hide from me
Thy radiant identity!
Thou canst not move across the grass
But my quick eyes will see Thee pass,
Nor speak, however silently,
But my hushed voice will answer Thee.
I know the path that tells Thy way
Through the cool eve of every day;
God, I can push the grass apart
And lay my finger on Thy heart!
The world stands out on either side
No wider than the heart is wide;
Above the world is stretched the sky, --
No higher than the soul is high.
The heart can push the sea and land
Farther away on either hand;
The soul can split the sky in two,
And let the face of God shine through.
But East and West will pinch the heart
That can not keep them pushed apart;
And he whose soul is flat -- the sky
Will cave in on him by and by.
...
http://thinkexist.com/quotes/edna_st._vincent_millay/4.html
The iRobot Roomba And Scooba
Sponsored Post: The iRobot Roomba And Scooba -- Popular Science
The iRobot Roomba and Scooba will leave you floored.
The modern American home has become a minefield of microscopic ordnance. Dust bombs... pet hair parapets... corn chips strewn like spent shell casings. It’s an unruly battlescape that requires the kind of constant vigilance that none of us has time to practice.
Which is why iRobot, a company that builds bomb detecting robots for the military, also employs state of the art technology in its Roomba and Scooba cleaning robots. The Roomba autovac is the beneficiary of ongoing technological advancements made by iRobot’s team of roboticists. Followed by the Scooba line of hardwood, linoleum and tile floor washers, the two persistent robots combine to remove up to 98 percent of household dirt and dust and up to 97 percent of bacteria*.
Read more ....
Horizon - What is Reality?
Ancient Greek philosophers like Parmenides, Zeno and Plato stumbled upon a radical discovery: the distinction between appearance and reality. If we are to ask the question of what reality is (and how we can know this), our best bet at finding some sort of answer would require that we delve deeply into science, mathematics and philosophy.
The following documentary explores some of the questions that are currently at the border between scientific inquiry and philosophical speculation: What are the basic constituents of the universe? How does quantum mechanics make sense? What's up with the double-slit experiment? Is mathematics the language in which the laws of the physical universe are written, or is the universe actually part of a mathematical structure? Do we live in a multi-dimensional universe, or are we simply the holographic projection of information forever trapped in the event horizon of some supermassive black hole? And why can't a guy get a date on a Saturday night? :)
I think the pony tail might help explain the mystery of the last question :)
The following documentary explores some of the questions that are currently at the border between scientific inquiry and philosophical speculation: What are the basic constituents of the universe? How does quantum mechanics make sense? What's up with the double-slit experiment? Is mathematics the language in which the laws of the physical universe are written, or is the universe actually part of a mathematical structure? Do we live in a multi-dimensional universe, or are we simply the holographic projection of information forever trapped in the event horizon of some supermassive black hole? And why can't a guy get a date on a Saturday night? :)
I think the pony tail might help explain the mystery of the last question :)
The Streets Of Cairo Speak
Day after day, thousands of Egyptian protesters gather in Tahrir Square to call for the resignation of President Mubarak and an end to his reign of corruption.
.
Two days ago, government forces charged into the square on horses and camels. Perhaps over a hundred died, and many more were injured. Only a call for restraint from the top prevented Tahrir Square from becoming a second Tiananmen Square. While there is no question that the Mubarak regime's days are numbered, no one knows what lies in the future for a nation split between a large population desirous of democracy and a significant minority with designs on creating an Islamic state.
.
What should the United States do? Reports in the New York Times have suggested that the Obama administration is trying to negotiate Mubarak's departure and a transition to a coalition government. If true, this is a fatally flawed approach. Any attempt by America to effect the outcome of one of the largest popular uprisings in recent history can only result in antagonizing the very people Washington wishes to court - the people.
.
Although the US and Israel are anxious over the possibility of the emergence of a radical Islamist state aligned with Iran, they ought not be overly concerned. Egypt has a sizable secular sphere, and it is composed not only of secular Muslims but Christians and Jews as well. In a word, the West needs to step back and allow Egypt to find its path to freedom.
.
Unsurprisingly, the Mubarak government shut down the Internet. Sound familiar? When the Green Movement broke out in a mass rebellion against the illegitimate government of Mahmoud Ahmadinejad, they were able to schedule strategic anti-government rallies by passing word through the internet - especially Twitter. Egypt may indeed be the second 'Twitter Rebellion' in the Middle East in the last two years.
.
The peaceful rebellion the Mubarak government will continue, and Iran ought to take note. No one is forgetting the brutal crackdown conducted by the Ahmadinejad government after the rigged elections of June 2009. Hundreds and perhaps thousands of men were either killed (Neda), injured, tortured or imprisoned.
.
Tyranny will eventually be consigned to a place in history museums. Time is running out on dictatorships worldwide. The march to democracy and human rights for all people cannot - and will not - be stopped.
.
(Picture: Egyptian's protesting in their streets).
.
J Roquen
.
Two days ago, government forces charged into the square on horses and camels. Perhaps over a hundred died, and many more were injured. Only a call for restraint from the top prevented Tahrir Square from becoming a second Tiananmen Square. While there is no question that the Mubarak regime's days are numbered, no one knows what lies in the future for a nation split between a large population desirous of democracy and a significant minority with designs on creating an Islamic state.
.
What should the United States do? Reports in the New York Times have suggested that the Obama administration is trying to negotiate Mubarak's departure and a transition to a coalition government. If true, this is a fatally flawed approach. Any attempt by America to effect the outcome of one of the largest popular uprisings in recent history can only result in antagonizing the very people Washington wishes to court - the people.
.
Although the US and Israel are anxious over the possibility of the emergence of a radical Islamist state aligned with Iran, they ought not be overly concerned. Egypt has a sizable secular sphere, and it is composed not only of secular Muslims but Christians and Jews as well. In a word, the West needs to step back and allow Egypt to find its path to freedom.
.
Unsurprisingly, the Mubarak government shut down the Internet. Sound familiar? When the Green Movement broke out in a mass rebellion against the illegitimate government of Mahmoud Ahmadinejad, they were able to schedule strategic anti-government rallies by passing word through the internet - especially Twitter. Egypt may indeed be the second 'Twitter Rebellion' in the Middle East in the last two years.
.
The peaceful rebellion the Mubarak government will continue, and Iran ought to take note. No one is forgetting the brutal crackdown conducted by the Ahmadinejad government after the rigged elections of June 2009. Hundreds and perhaps thousands of men were either killed (Neda), injured, tortured or imprisoned.
.
Tyranny will eventually be consigned to a place in history museums. Time is running out on dictatorships worldwide. The march to democracy and human rights for all people cannot - and will not - be stopped.
.
(Picture: Egyptian's protesting in their streets).
.
J Roquen
Blog name change
I've decided to make a small but important change to my blog's name. As I'm getting involved in so many different types of genres (including 30YW, Napoleonics, WW2, 18th C etc.) then clearly this is no longer a blog dedicated just to ancient and medieval wargaming.
I'll still cover my love of ancients wargaming, but with so much else going on it makes sense to change the name. So now its 'The Wargaming Site'.
I'll still cover my love of ancients wargaming, but with so much else going on it makes sense to change the name. So now its 'The Wargaming Site'.
Making campaign maps - excellent idea from the Napoleonic Wargaming blog
A post just for Mark. We discussed making campaign maps on Saturday during our 18C POW game. I remembered seeing something on this subject but couldn't remember where.
Luckily I stumbled across it again on the Napoleonic Wargaming blog (link below)
http://napoleonicwargaming.blogspot.com/2011/01/campaign-and-wargame-maps.html
He's used an AA Europe atlas and ProFantasy to create a stylistic campaign map of Germany (ideal for some of the stuff we're planning for 2011). A lot of work and effort but a great end product.
I need to see if the same can be done for Portugal and Spain.
Luckily I stumbled across it again on the Napoleonic Wargaming blog (link below)
http://napoleonicwargaming.blogspot.com/2011/01/campaign-and-wargame-maps.html
He's used an AA Europe atlas and ProFantasy to create a stylistic campaign map of Germany (ideal for some of the stuff we're planning for 2011). A lot of work and effort but a great end product.
Grand strategic map of Europe |
Germany - strategic map |
Simplified strategic map - North Germany |
Tactical map of the North Germany (as used by the players) |
The white square deotes the territory being fought over in a campaign game... |
...and how that square is then represented on the wargames table. |
I need to see if the same can be done for Portugal and Spain.
Battle report : 18th Century POW : Austrians vs Prussians
Another trip to Ian's house in Rossett to have a bash at 18th C POW rules.
Before we started, Ian cracked out some lovely bacon and poached egg baps with coffee to set us up for the day. Yum!
Then up to the gaming room for the set up and picking the teams. I linked up with Mark again (on the basis that we could never throw as bad a set of dice as we did on Thursday) and we decided to play the Prussians (less numerous but better command and control) against Ian and Russ with the Austrians (more numerous but poorer command and control).
Ian had set up another fantastic table - using his Timecast pieces to make a lovely Germanic town and farms setup. On one side was a town flanked by two hills, with open cultivation and a forest (the easier to defend side). On the other were two farms and a hill.
Mark and I got to set up the terrain - we essentially moved the hills round the town closer (in fact, TOO close) and - on the basis that the Austrians had the choice of table side to enter from, we also had to jiggle the terrain on the other side to make another defensive position. We assumed that they would place us on the 'farm' side, so we closed the farms and fields up to make it semi-defensible.
But both armies also had to worry about their lines of supply - randomly diced for, they could end up a long way from where the army wanted to deploy.
Choice of sides
However, they chose the farm side! This allowed us the possibility of creating a hedgehog defence and so a tough nut to crack. But all depended on our line of supply. We diced - and it entered directly behind the town! We could therefore anchor all our troops in or around the town itself. The Austrians were going to struggle to get us out of there.
We set our objective points - ours were on the town and the steep hill to its right (with both farms offering points if we ever left the trenches). Our plan was simple - allow the Austrians to come on, wear them down then spring a cavalry attack around the back to capture a farm while the Austrians were otherwise engaged. Keeping hold of the town and hill and taking one objective would give us the win.
Initial Deployment
POW uses movement bases to both denote troop delpoyments but also allow for dummy placement (to keep the enemy guessing). We placed infantry on both hills and in the town and put one st of cavalry to the right of the steep hill (Hill 2) and another behind the town as a mobile reserve.
We put two dummies behind the hill and town to keep the Austrians guessing (as they were impossible to spot).
The Austrians had 5 movement bases on show - 3 down our left flank and 2 on the right.
The Battle
The Austrians spotted our troops on Hill 1 and Hill 2 and we had to deploy them in place. The Centre (C) troops on Hill 2 consisted of some medium artillery and 4 lots of Line Infantry. On Hill 1 was the Reserve (R1) consisting of 5 lots of Fusiliers (which were used to man the hill and garrison the town), 3 lots of Frei Korps (not very good so kept out of the way for now) and the Grenadiers (tough cookies!).
Luckily they failed to spot our Cavalry on the right (RC) which say between Hill 2 and the wood.
As the Prussian troops were unveiled we found that the hills were essentially impassable to cavalry or artillery and slow going for foot soldiers. This meant that the Austrian cavalry would be unable to attack either hill. The cannon on the hill was allowed (it was assumed we'd winched it up there) but it could not move from its position - which was pointing at the area in front of the town.
Our cannons shot at the left flank and caused a morale check - easily passed.
More movement and spotting discovered the massed cavalry behind Hill 3 as well as the C in C (who had been moving independently - a sneaky move by Ian).
As the movement base on our left was getting closer we opened up with the cannon again - causing 2 casualties and forcing 2 cohesion tests (passed with a 3 and an 8!). Russ was carrying on where he'd left off on Thursday!
The Austrians still hadn't spotted our cavalry by the woods.but all the Austrians were now revealed. A huge wodge of them were coming down our left - Hill 1 was obviously there key target. Behind them another huge block of cavalry.
As a consequence, we angled our forces on Hill 2 to face this threat - but found that we had not left a big enough gap for a line of troops to get through. This would hamper our ability to flank them should they get near as it would block off our medium artillery).
On the left we faced 9 units of Austrian Line Infantry (E), a medium cannon and a mixed force of Cuirassiers, Dragoons and Hussars. Lordy!
We hoped that the hill, cannons and walls would somehow preserve us from this overwhelming force. the cannons shot again and hit a unit of Line Infantry but also managed to hit and wound their general (-1 on all rolls!). Cheers from the gun crew.
The Austrians finally spotted our cavalry - who stayed still with a view to holding the right flank.
The wounded commander was making heavy weather of moving his troops as was now a key target priority for the cannons. We opened up again - and not only inflicted 2 more casualties but hit the general again! He disappeared in a red mist as a cannonball chopped him in half. The Austrians were left stranded as the C in C searched his command for a suitable replacement and chose General Krapp who rushed up to take his place at the front of Group E.
Seeing the threat, we piled more troops into the town (better protected from gunfire) and occupied more of the hill to bring more musketry to bear. We also lined up our Right Cavalry by the wood to be ready to move / attack.
The Austrians ordered their RC to move - the infantry were stuck in front of the town as the new commander made his way over - he proved to live up to his name (a Poor commander with d4 for pips).
As the troops were stuck we opened up again - with me using my special dice (renamed The General Killer) but only caused 1 casualty on unit 23. We angled some of the troops on Hill 2 to provide more shooting power on the sides - the Austrians were entering a killing zone.
General Krapp at least got the troops moving again - as the cavalry behind them moved sideways towards the centre (we thought to take on our cavalry).
But they were now within 4" - musket range. Every Prussian who could shoot opened up (together with cannister from the cannons) and inflicted a whopping 7 casualties. Russ had some excellent morale rolls though and only one unit was Shaken - not good for us. We thought the worst was going to happen and the Austrians would close to our troops in just another turn.
We also moved the Grenadiers up to get some shooting into the Austrian flank.
The Austrians shot back - 4 casualties (ouch) and Russ threw a 4 on a d4 for pips and then informed us of his intention to attack the hill (thanks for the heads up!). So we knew - as suspected - where the attack would come. But this meant that his troops would have to run the gauntlet for a turn or two as a result.
Their cavalry then charged one of the units we'd moved off the hill. We were lucky that they passed a morale check but they still took casualties and retired Shaken (luckily back on the hill where the horses couldn't get them).
Prussian shooting was devastating again - another 7 hits. But Russ' d20 was on fire and again only 1 Shaken resulted (from 6 tests). Grrrrr!
But - we managed to wound General Krapp (-1 on all rolls) and ordered the LC cavalry to attack the flank of E (as their cavalry had moved centrally).
Austrian shooting was less effective and we took a couple of casualties but no Shakens.
Now the wound started to bite. Krapp couldn't seem to get his troops to move or remove Shaken markers - as all rolls were reduced by 1 and he was only using a d4 for pips. The Austrians had moved their own Grenadiers to cover their right flank but they'd been detached from the battle line (so needed 2 pips to move or remove markers). 1 pip was not enough for either so they began to degrade from here on in.
Meanwhile, Russ issued another order to the cavalry (the 4th so far) prompting us to suggest that his Cavalry Commander would have replied "Can you number these orders? I'm losing track of which one I'm supposed to be following".
Before they could move though, another volley of fire from the Prussians - and another 7 casualties (that's 23 or so to date, if you're counting). We were rapidly degrading their front troops (but this meant that their troops behind would be fresh should the lines clash.
Movement was limited - we were in good shape and all guns that could were brought to bear.
Worse for the Austrians, General Krapp continued to produce limited pips - so much so that we instructed our troops to shoot around the General as he was doing such a good job for us.
Austrian shooting was getting ragged and ineffective (1-2 casualties per turn). However their cavalry moved to threaten ours by the wood.
Our shooting though saw another 7 hits in (around 30 casualties so far) and as a consequence, morale tests were being missed - not helped when Russ rolled his first 20 and the unit retired Shaken and thus caused the unit behind to become Shaken as well. The Austrian line was beginning to break up.
We decided to unveil the cavalry on our left - who promptly got 1 pip and couldn't move. D'oh.
General Krapp failed to move his troops at all so the C in C had to move up and take command of the Austrian grenadiers and placed them to block our LC cavalry. Grrr!
Finally Russ also ordered the troops off Hill 3 - they had been conspicuous by their absence (not that we were complaining!). The plan seemed to be that their advance would be screened by the RC cavalry - preventing ours from taking on the footsoldiers. But was it all too late? The Grenzers immediately contacted the hill and found it to be slow going - they moved at 2" for a couple of turns as a result.
As Krapp's troops couldn't move, we shot them again (another 7 hits!) prompting a change of order to bring his fresher troops to the front. As Ian observed "There are plenty of gaps to move through".
Austrian shooting inflicted just 1 casualty on us. But their cavalry bore down on our RC cavalry by the woods (the intention obviously to clear the area behind Hill 2 and so get into our rear) and the Grenzers continued their slow advance.
Prussian shooting inflicted only 5 casualties (as the troops in front of them were disappearing) and 2 units of Austrians routed as a result (so any morale checks were now at -2). We then realised that we had a chance to kill General Krapp (a 4, 5 or 6 would do the deed). But killing him could see him replaced with a better quality commander and without the -1. I rolled and never has a 1 been so joyously celebrated. Krapp lived to 'fight' another day. I bet his troops were disgusted.
Now it all got tasty!
We moved our LC Cavalry into position to support a charge on the isolated Grenadiers - while the Austrian RC aimed to take on our RC cavalry by the woods.
Two units of cavalry moved in - but one bounced and we got hits on the other and both went Shaken - a good start for us.
Austrian shooting was now supported by the cannon (as their troops retired) and 3 hits were taken as a result. Worse, our LC cavalry got shot at and bounced from the Grenadiers. They started trying to move troops to attack Hill 1 but Krapp kept them stuck in front of the town and more hits were inflicted.
Russ and Ian justifiably stated that the Austrian infantry had been under fire for several turns and were still there - but that was mainly as we were shooting at long range. If we could move closer, we could get devastating close shooting in and sweep the remaining Austrian RI from the table. It was looking like a race against time.
Mark chose this point to leave (he had to go at 4pm) leaving me to fight on alone.
The cavalry battle continued - with hits and morale failures on both sides. I couldn't kill off his lighter cavalry in the open fields (being hampered by terrain and being Shaken) but my other units fared well againt their Austrain counterparts. In addition, a unit of infantry on Hill 2 managed to inflict casualties on another unit of Hussars and forced them to go Shaken. The longer the cavalry held out, the more chance of clearing the left flank and coming to help the troops on Hill 2 (who could see the Grenzers and artillery coming their way).
On the left, our Grenadiers charged their opposite numbers (who were Shaken) and pushed them back behind an already battered Line Infantry unit. This opened up a gap for the LC cavalry to line up this battered unit themselves.
This precluded the movement off Hill 1 by the remaining units (mainly Fusiliers and Frei Korps) to engage the remaining infantry in front of them. We were also planning to rush from the town and clear the troops in front of them (as only 2 units now had any strength left - the rest were down to 2's and 3's.).
The LC Cavalry impacted on the battered Austrians who amazingly passed a morale check and stood to receive the charge! The outcome was not in doubt - not helped by the dice tower delivering 3 6's on the trot (a massive turnaround from Thursday). The cavalry routed the battered ones - and followed through into the Grenadiers and routed them as well. This meant that all remaining morale checks for Krapps forces would be at -4, and most had only 3 strength to start with. A concerted effort would see them swept away in short order (even the relatively unscathed units would find it hard to pass morale tests in such a situation).
In the middle, the Prussian cavalry continued to hold their own as the Grenzers moved up. Some artillery shooting was taken on Hill 2 but was ineffective.
We decided to stop proceedings there. There was still a lot of fighting left but we'd been done for time. A shame, as the battle was finely poised. The left flank was ours, but the Austrians still had a considerable untouched horse and infantry force in play. The cavalry in the centre seemed destined to cancel each other out. The infantry on Hill 2 were strong, untouched and in a good position (it would take the opposition 2-3 turns to get to grips - by which time a force from the left could have helped relieve them (the LC cavalry hopefully masking them from the opposition cavalry).
So in terms of infantry we had the upper hand and the cavalry slightly in Austria's favour. But by breaking the back of the LI in front of the town, we now had 13 infantry units in good order (two had taken 4 casualties but the rest were generally OK) while the Austrians had just 7 in good order - 2 of which would be fighting on -4 on morale (or worse if their weakened bretheren were routed). So it was likely that 10-12 Prussian units would face 5 Austrian.
Review
A great battle - with mistakes on both sides. At least Mark and I got some decent dice throwing going (another Thursday-like performance and I've jacked it all in!). and we were lucky in a number of respects.
Getting to defend the town and Hill 2 made it much easier for us (it was certainly easier terrain to defend than the farmland on the other side.
Having the Line Of Supply right behind the town was a real bonus - this meant we were not strung out all over the line but keep tight to the town.
Our cavalry surviving the concerted cavalry charge preserved our flank and rear - and so secured our position.
We think the Austrians should have moved their Grenzers and Rear cavalry much earlier - we were given free rein to take out their right flank almost unhindered (except for a brief cavalry charge).
And of course General Krapp keeping his own troops pinned down in front of the town (and taking 40 odd casualties from shooting) made our task much easier! He should be given the Prussian Black Eagle!
It could have gone much worse for us - the Line Infantry could have contacted our town and Hill1 much earlier (but would also have faced close range shooting and hence more casualties).
But overall a great battle and another good day at Ian's house.
Before we started, Ian cracked out some lovely bacon and poached egg baps with coffee to set us up for the day. Yum!
Then up to the gaming room for the set up and picking the teams. I linked up with Mark again (on the basis that we could never throw as bad a set of dice as we did on Thursday) and we decided to play the Prussians (less numerous but better command and control) against Ian and Russ with the Austrians (more numerous but poorer command and control).
Ian had set up another fantastic table - using his Timecast pieces to make a lovely Germanic town and farms setup. On one side was a town flanked by two hills, with open cultivation and a forest (the easier to defend side). On the other were two farms and a hill.
Mark and I got to set up the terrain - we essentially moved the hills round the town closer (in fact, TOO close) and - on the basis that the Austrians had the choice of table side to enter from, we also had to jiggle the terrain on the other side to make another defensive position. We assumed that they would place us on the 'farm' side, so we closed the farms and fields up to make it semi-defensible.
But both armies also had to worry about their lines of supply - randomly diced for, they could end up a long way from where the army wanted to deploy.
The town - lynchpin of our defences |
Hill 2 and the open cultivation. |
Choice of sides
However, they chose the farm side! This allowed us the possibility of creating a hedgehog defence and so a tough nut to crack. But all depended on our line of supply. We diced - and it entered directly behind the town! We could therefore anchor all our troops in or around the town itself. The Austrians were going to struggle to get us out of there.
We set our objective points - ours were on the town and the steep hill to its right (with both farms offering points if we ever left the trenches). Our plan was simple - allow the Austrians to come on, wear them down then spring a cavalry attack around the back to capture a farm while the Austrians were otherwise engaged. Keeping hold of the town and hill and taking one objective would give us the win.
Initial Deployment
POW uses movement bases to both denote troop delpoyments but also allow for dummy placement (to keep the enemy guessing). We placed infantry on both hills and in the town and put one st of cavalry to the right of the steep hill (Hill 2) and another behind the town as a mobile reserve.
We put two dummies behind the hill and town to keep the Austrians guessing (as they were impossible to spot).
Our movement base deployment |
The Austrians had 5 movement bases on show - 3 down our left flank and 2 on the right.
The Battle
The Austrians spotted our troops on Hill 1 and Hill 2 and we had to deploy them in place. The Centre (C) troops on Hill 2 consisted of some medium artillery and 4 lots of Line Infantry. On Hill 1 was the Reserve (R1) consisting of 5 lots of Fusiliers (which were used to man the hill and garrison the town), 3 lots of Frei Korps (not very good so kept out of the way for now) and the Grenadiers (tough cookies!).
Prussians on Hill 2 |
Troops in the town and Hill 1 |
Luckily they failed to spot our Cavalry on the right (RC) which say between Hill 2 and the wood.
As the Prussian troops were unveiled we found that the hills were essentially impassable to cavalry or artillery and slow going for foot soldiers. This meant that the Austrian cavalry would be unable to attack either hill. The cannon on the hill was allowed (it was assumed we'd winched it up there) but it could not move from its position - which was pointing at the area in front of the town.
Our cannons shot at the left flank and caused a morale check - easily passed.
More movement and spotting discovered the massed cavalry behind Hill 3 as well as the C in C (who had been moving independently - a sneaky move by Ian).
Grenzers on Hill 3 - with cavalry behind |
As the movement base on our left was getting closer we opened up with the cannon again - causing 2 casualties and forcing 2 cohesion tests (passed with a 3 and an 8!). Russ was carrying on where he'd left off on Thursday!
The Austrians still hadn't spotted our cavalry by the woods.but all the Austrians were now revealed. A huge wodge of them were coming down our left - Hill 1 was obviously there key target. Behind them another huge block of cavalry.
The Austrian RI and RC bear down on the town and Hill 1 |
As a consequence, we angled our forces on Hill 2 to face this threat - but found that we had not left a big enough gap for a line of troops to get through. This would hamper our ability to flank them should they get near as it would block off our medium artillery).
The gap between the town and Hill 2 - too narrow for a line to get through |
On the left we faced 9 units of Austrian Line Infantry (E), a medium cannon and a mixed force of Cuirassiers, Dragoons and Hussars. Lordy!
We hoped that the hill, cannons and walls would somehow preserve us from this overwhelming force. the cannons shot again and hit a unit of Line Infantry but also managed to hit and wound their general (-1 on all rolls!). Cheers from the gun crew.
The Austrians finally spotted our cavalry - who stayed still with a view to holding the right flank.
The wounded commander was making heavy weather of moving his troops as was now a key target priority for the cannons. We opened up again - and not only inflicted 2 more casualties but hit the general again! He disappeared in a red mist as a cannonball chopped him in half. The Austrians were left stranded as the C in C searched his command for a suitable replacement and chose General Krapp who rushed up to take his place at the front of Group E.
Seeing the threat, we piled more troops into the town (better protected from gunfire) and occupied more of the hill to bring more musketry to bear. We also lined up our Right Cavalry by the wood to be ready to move / attack.
Prussian troops garrison the town |
Look at them Austrians coming on! |
The view from Hill 2 |
The Austrians ordered their RC to move - the infantry were stuck in front of the town as the new commander made his way over - he proved to live up to his name (a Poor commander with d4 for pips).
As the troops were stuck we opened up again - with me using my special dice (renamed The General Killer) but only caused 1 casualty on unit 23. We angled some of the troops on Hill 2 to provide more shooting power on the sides - the Austrians were entering a killing zone.
General Krapp at least got the troops moving again - as the cavalry behind them moved sideways towards the centre (we thought to take on our cavalry).
But they were now within 4" - musket range. Every Prussian who could shoot opened up (together with cannister from the cannons) and inflicted a whopping 7 casualties. Russ had some excellent morale rolls though and only one unit was Shaken - not good for us. We thought the worst was going to happen and the Austrians would close to our troops in just another turn.
We also moved the Grenadiers up to get some shooting into the Austrian flank.
The Austrians shot back - 4 casualties (ouch) and Russ threw a 4 on a d4 for pips and then informed us of his intention to attack the hill (thanks for the heads up!). So we knew - as suspected - where the attack would come. But this meant that his troops would have to run the gauntlet for a turn or two as a result.
Their cavalry then charged one of the units we'd moved off the hill. We were lucky that they passed a morale check but they still took casualties and retired Shaken (luckily back on the hill where the horses couldn't get them).
Cavalry charge into our infantry! |
Prussian shooting was devastating again - another 7 hits. But Russ' d20 was on fire and again only 1 Shaken resulted (from 6 tests). Grrrrr!
But - we managed to wound General Krapp (-1 on all rolls) and ordered the LC cavalry to attack the flank of E (as their cavalry had moved centrally).
Austrian shooting was less effective and we took a couple of casualties but no Shakens.
Now the wound started to bite. Krapp couldn't seem to get his troops to move or remove Shaken markers - as all rolls were reduced by 1 and he was only using a d4 for pips. The Austrians had moved their own Grenadiers to cover their right flank but they'd been detached from the battle line (so needed 2 pips to move or remove markers). 1 pip was not enough for either so they began to degrade from here on in.
The Austrian Grenadiers are stuck |
Meanwhile, Russ issued another order to the cavalry (the 4th so far) prompting us to suggest that his Cavalry Commander would have replied "Can you number these orders? I'm losing track of which one I'm supposed to be following".
Before they could move though, another volley of fire from the Prussians - and another 7 casualties (that's 23 or so to date, if you're counting). We were rapidly degrading their front troops (but this meant that their troops behind would be fresh should the lines clash.
Movement was limited - we were in good shape and all guns that could were brought to bear.
Worse for the Austrians, General Krapp continued to produce limited pips - so much so that we instructed our troops to shoot around the General as he was doing such a good job for us.
Austrian shooting was getting ragged and ineffective (1-2 casualties per turn). However their cavalry moved to threaten ours by the wood.
Our shooting though saw another 7 hits in (around 30 casualties so far) and as a consequence, morale tests were being missed - not helped when Russ rolled his first 20 and the unit retired Shaken and thus caused the unit behind to become Shaken as well. The Austrian line was beginning to break up.
We decided to unveil the cavalry on our left - who promptly got 1 pip and couldn't move. D'oh.
Good shooting! |
General Krapp failed to move his troops at all so the C in C had to move up and take command of the Austrian grenadiers and placed them to block our LC cavalry. Grrr!
Finally Russ also ordered the troops off Hill 3 - they had been conspicuous by their absence (not that we were complaining!). The plan seemed to be that their advance would be screened by the RC cavalry - preventing ours from taking on the footsoldiers. But was it all too late? The Grenzers immediately contacted the hill and found it to be slow going - they moved at 2" for a couple of turns as a result.
As Krapp's troops couldn't move, we shot them again (another 7 hits!) prompting a change of order to bring his fresher troops to the front. As Ian observed "There are plenty of gaps to move through".
Austrian shooting inflicted just 1 casualty on us. But their cavalry bore down on our RC cavalry by the woods (the intention obviously to clear the area behind Hill 2 and so get into our rear) and the Grenzers continued their slow advance.
Prussian shooting inflicted only 5 casualties (as the troops in front of them were disappearing) and 2 units of Austrians routed as a result (so any morale checks were now at -2). We then realised that we had a chance to kill General Krapp (a 4, 5 or 6 would do the deed). But killing him could see him replaced with a better quality commander and without the -1. I rolled and never has a 1 been so joyously celebrated. Krapp lived to 'fight' another day. I bet his troops were disgusted.
Now it all got tasty!
We moved our LC Cavalry into position to support a charge on the isolated Grenadiers - while the Austrian RC aimed to take on our RC cavalry by the woods.
Two units of cavalry moved in - but one bounced and we got hits on the other and both went Shaken - a good start for us.
The opposing generals consider their next move. |
Austrian shooting was now supported by the cannon (as their troops retired) and 3 hits were taken as a result. Worse, our LC cavalry got shot at and bounced from the Grenadiers. They started trying to move troops to attack Hill 1 but Krapp kept them stuck in front of the town and more hits were inflicted.
Stuck in front of the town thanks to General Krapp |
Russ and Ian justifiably stated that the Austrian infantry had been under fire for several turns and were still there - but that was mainly as we were shooting at long range. If we could move closer, we could get devastating close shooting in and sweep the remaining Austrian RI from the table. It was looking like a race against time.
Mark chose this point to leave (he had to go at 4pm) leaving me to fight on alone.
The cavalry battle continued - with hits and morale failures on both sides. I couldn't kill off his lighter cavalry in the open fields (being hampered by terrain and being Shaken) but my other units fared well againt their Austrain counterparts. In addition, a unit of infantry on Hill 2 managed to inflict casualties on another unit of Hussars and forced them to go Shaken. The longer the cavalry held out, the more chance of clearing the left flank and coming to help the troops on Hill 2 (who could see the Grenzers and artillery coming their way).
Shooting from the hill into the cavalry |
Looking good for Prussia |
The cavalry hold on against the odds. |
On the left, our Grenadiers charged their opposite numbers (who were Shaken) and pushed them back behind an already battered Line Infantry unit. This opened up a gap for the LC cavalry to line up this battered unit themselves.
This precluded the movement off Hill 1 by the remaining units (mainly Fusiliers and Frei Korps) to engage the remaining infantry in front of them. We were also planning to rush from the town and clear the troops in front of them (as only 2 units now had any strength left - the rest were down to 2's and 3's.).
The battered Austrians on our left flank |
The LC Cavalry impacted on the battered Austrians who amazingly passed a morale check and stood to receive the charge! The outcome was not in doubt - not helped by the dice tower delivering 3 6's on the trot (a massive turnaround from Thursday). The cavalry routed the battered ones - and followed through into the Grenadiers and routed them as well. This meant that all remaining morale checks for Krapps forces would be at -4, and most had only 3 strength to start with. A concerted effort would see them swept away in short order (even the relatively unscathed units would find it hard to pass morale tests in such a situation).
A unit of LC cavalry sweep away a unit of Line and unit of Grenadiers in one move! |
In the middle, the Prussian cavalry continued to hold their own as the Grenzers moved up. Some artillery shooting was taken on Hill 2 but was ineffective.
We decided to stop proceedings there. There was still a lot of fighting left but we'd been done for time. A shame, as the battle was finely poised. The left flank was ours, but the Austrians still had a considerable untouched horse and infantry force in play. The cavalry in the centre seemed destined to cancel each other out. The infantry on Hill 2 were strong, untouched and in a good position (it would take the opposition 2-3 turns to get to grips - by which time a force from the left could have helped relieve them (the LC cavalry hopefully masking them from the opposition cavalry).
So in terms of infantry we had the upper hand and the cavalry slightly in Austria's favour. But by breaking the back of the LI in front of the town, we now had 13 infantry units in good order (two had taken 4 casualties but the rest were generally OK) while the Austrians had just 7 in good order - 2 of which would be fighting on -4 on morale (or worse if their weakened bretheren were routed). So it was likely that 10-12 Prussian units would face 5 Austrian.
The left flank - the Prussians press forward. |
Review
A great battle - with mistakes on both sides. At least Mark and I got some decent dice throwing going (another Thursday-like performance and I've jacked it all in!). and we were lucky in a number of respects.
Getting to defend the town and Hill 2 made it much easier for us (it was certainly easier terrain to defend than the farmland on the other side.
Having the Line Of Supply right behind the town was a real bonus - this meant we were not strung out all over the line but keep tight to the town.
Our cavalry surviving the concerted cavalry charge preserved our flank and rear - and so secured our position.
We think the Austrians should have moved their Grenzers and Rear cavalry much earlier - we were given free rein to take out their right flank almost unhindered (except for a brief cavalry charge).
And of course General Krapp keeping his own troops pinned down in front of the town (and taking 40 odd casualties from shooting) made our task much easier! He should be given the Prussian Black Eagle!
It could have gone much worse for us - the Line Infantry could have contacted our town and Hill1 much earlier (but would also have faced close range shooting and hence more casualties).
But overall a great battle and another good day at Ian's house.
Half-Marathon Ahoy!
It's time to get ready for a year filled with Adventure! Three of my coworkers (all experienced runners) were talking about running a half-marathon together this year, and I jumped on the bandwagon. My birthday is next month; with the big three-oh staring me in the face, it seems like a good year to get into shape. I started tracking my workout regimen here and then today opened a new Twitter account to keep it up.
1/26: Pulled Natalie on sled for 24 minutes. We went down the road a bit, up and down the driveway a few times, and all over the yard through knee-deep snow. Followed tracks to a rabbit burrow under our stick pile! We went back inside after she fell off the second time.
1/27: 30 minutes of Yoga stretching and sitting meditation.
1/28: 40 minute 30/30 run through the bluffs. 10 minute warm-up walk, 15 minutes of walking/jogging, and 15 minutes walk back home. My goal was a 30 minute workout; I underestimated the return trip and went too far! 2.4 miles, 24°
1/29: I checked out The Beginning Runner's Handbook from the library, and learned that I should be taking a Rest Day between exercise days. Still, I carried Natalie on a slow 26 minute walk to the Nature Preserve Trailhead. Tomorrow, I'll officially begin the 13-week training program and logging my progress here. 10k in May!
1/26: Pulled Natalie on sled for 24 minutes. We went down the road a bit, up and down the driveway a few times, and all over the yard through knee-deep snow. Followed tracks to a rabbit burrow under our stick pile! We went back inside after she fell off the second time.
1/27: 30 minutes of Yoga stretching and sitting meditation.
1/28: 40 minute 30/30 run through the bluffs. 10 minute warm-up walk, 15 minutes of walking/jogging, and 15 minutes walk back home. My goal was a 30 minute workout; I underestimated the return trip and went too far! 2.4 miles, 24°
1/29: I checked out The Beginning Runner's Handbook from the library, and learned that I should be taking a Rest Day between exercise days. Still, I carried Natalie on a slow 26 minute walk to the Nature Preserve Trailhead. Tomorrow, I'll officially begin the 13-week training program and logging my progress here. 10k in May!
The (not very) Glorious First of June 1794 : Age of Sail Battle Report
Thursday evening saw the admirals gather for a Napoleonic naval encounter : a re-fight of the Glorious First of June between the British and French.
In the original battle the Briitsh under Lord Howe aimed to prevent a grain convoy from the US reaching a French port. The French (under vice-Admiral de Joyeuse) aimed to protect the convoy.
In the real battle, Howe ordered his ships to close with the French and fight single ship actions againts their counterparts and (despite confusion in some quarters) managed to inflict considerable damage on the French fleet. However the convoy got through and both sides claimed victory in the aftermath of the event..
More info here : http://en.wikipedia.org/wiki/Glorious_First_of_June
Our battle
Myself and Admiral Mark took the British, Ian and Russ the French.
We had some key advantages - we had the weather gage and the larger ships but Russ' dice had delivered significantly superior crews for the majority of French ships, while ours were manned by the most useless scrapings of the Press (landlubbers, ne'er-do-wells and slackjaws) any commander has been unfortunate to command.
Both sides had six ships
The British had the 100 gun Britannia, Victory and Royal Sovereign and 74's Bellisle, Bellepheron and Mars.
The French lined up with Berwick, Neptune, Indomptable, Buccentaire, Formidable and Achille.
As an opening move, Mark kept the sails fully pressed as we began manouvering towards the French line. What we should have done is a) reduce sail to prevent damage and b) aimed to sail round the rear of their fleet. Instead we turned into the French fleet with a full press of sail.
I blame no-one for the debacle that followed...but it was Mark's fault.
As the ships got within shooting distance the Britannia and Victory aimed to turn the Berwick into matchwood and got several good hits on the hull, rigging and crew (and took out some of her marines as well).
The Berwick aimed for the Victory's rigging (triple damage if full sail is set) and sliced a huge chunk of it to ribbons. Royal Sovereign then also aimed for the Berwick, sending cannonballs through the gun deck. Neptune came to the Berwick's defence and again shredded rigging - this time on the Soveriegn. Already the French had reduced the speed and manouverability of the main British ships.
As a consequence we reduced sail - but as a consequence lost hands at the guns and so fired at half-effect.
Again Britannia aimed for the Berwick and killed enough crew to reduce morale aboard the French ship. In return she managed only a solitary shot into Britannia's hull. Victory again opened up and again the gun decks were smashed. Neptune meanwhile got to grips with the Royal Sovereign - slicing whatever rigging was left and slowing the British ship to a crawl. To make things worse, myself and Mark went on an historic run of the most God-awful dice throwing ever seen in a wargame - a succession of 1's and 2's that would suggest we had both run over black cats that had been sitting on mirrors and under ladders.
This was not helped by Russ and Ian simply rolling 6's on nearly every combat. This disparity began to take a severe toll during the battle as we missed many times (or inflicted minor damage) and they missed nothing and often got criticals for extra damage. Some say that the dice even themselves out over the course of a wargame...not in this case!
Anyhoo, the battle continued. The Indomptable now got in on the act and got more hits on the Sovereign's rigging. Bellisle managed to get a shot into Neptune - knocking great chunks from her hull. In response the Bucentaire shot at the Bellisle, taking away some rigging and causing casualties on the decks.
But both Victory and the Royal Sovereign had no rigging worth speaking of and so we decided to slow them to fighting speed (i.e. a crawl). This too was a mistake as it meant that the Britannia shot ahead and alone - right into the teeth of the French fleet.
Again Britannia engaged Berwick, killing all her marines and taking more rigging out. As the cordage fell, it clearly got in the way of the French gun crews who failed to hit back. Cries of 'Zut alors', 'Sacre bleu' and 'Merde' were heard from the poop deck.
But they needn't have worried. Victory's crappy crew failed to get any hits in either (causing the captain to threaten cutting off the grog supply and floggings at dawn should shooting not improve).
Neptune aimed at Bellepheron's rigging and did some damage to the sails. In response Royal Sovereign followed Victory's example and dropped their shot into the open seas (more 1's!).
No such problems on the French side as the Indomptable cut Britannia's rigging to shreds. Bellisle opened up on Formidable and also hit the sails - the French ship aimed at Bellepheron and shot a crewman out of the rigging and into a watery grave. Bucentaire followed suit and got good shooting on Bellepheron's sails. Finally Achille got (another 6!) plenty of hits on Mars and also shredded rigging and sails.
We were right up against it - we could hit nothing and were getting pounded in return. We also ran the risk of our smaller ships running alongside the larger and thereby blocking their arc of fire into the French. So Mark turned them starboard.
Trouble was, this mean that they ended up masking each other - again meaning that the French could shoot at more than we could. It was turning into a British naval nightmare.
Before being pounded, Britannia again took it to Berwick but with all advantages (with 4", extra guns etc.) yet another crappy roll meant just a few hits on hull and gundecks rather than a shattering broadside.
Berwick in turn opened up on Bellepheron but her lack of guns meant a single hull hit resulted.
Again, British dice were appalling - I have never thrown so many consecutive 1's and 2's in my life. Victory only got 1 hit on Berwick, while Neptune got more hits on Bellepheron. Royal Sovereign had just one hit on Berwick while Formidable got more shots into the cannonball magnet that was Bellepheron - who managed a solitary hit back.
What also counted here were the crew quality additions. Most of the French shots got a +2 which often resulted in much higher numbers of hits and criticals. It was becoming a key factor in the battle as it seemed that we were getting 4+ hits in return for the 1 hits we were inflicting.
An example was the next ship in line - Achille - who pinged in 4 more shots on Bellepheron. Then Indomptable got a whopping 5 shots into Britannia (with yet another 6).
After a short break, the pattern was continued. Britannia missed Neptune, while Indomptable battered Britannia with 8 hits (mainly on the hull and gun deck) with another 6. In response Victory got a measly 1 hit back. Buccentaire managed a hit on Britannia's gundeck (now resembling a sawdust factory).
Then - finally - a bit of luck. Royal Sovereign got 2 hits on the battered Berwick and managed to dismast her and she started to drift away.
This wasn't the only bright spot though. Berwick took out a marine on the Britannia and got some shots from Bellepheron in return (cutting a swathe through crew and marines and dropping the ship's morale to Spent).
But that was as good as it got for a long time. The poor Britannia was hit by...you guessed it...another 6 and received 8 more hits. This forced the captain to give up the ghost (as the ship was essentially matchwood at this stage) and she Struck. The shame of it! There would be questions at Admiralty House and talk or courts martial.
One up to the French.
Formibable shot into Bellepheron's marine contingent while Achille took away some more rigging.
To add to our woes, Neptune had turned into the wind and was stationary - unless her commander could throw a 6 allowing them to gain headway. What a shock! They threw a 6. Quelle suprise!
The French commanders started using technical speak at this stage, including Ian's immortal "Once we start to engage, they will go eeeuuurrrrgghhh". He wasn't wrong.
The British continued to miss. Both Victory AND Royal Sovereign missed Neptune - I blamed it on sitting next to John who's Palsy was clearly contagious. Neptune didn't miss and cut about the final rope of Victory's rigging.
The French stepped in again with another 6 from Berwick. Despite having one gun and being manned by a crew that by now consisted of the ships cook and a monkey, they contrived to set up an attack that dismasted the bellepheron and killed more crewmen. It was suggested that the monkey itself had been the ammunition and had eaten through the mast before biting through the necks of the crew before being brought down in a hail of musketry and belaying pins.
At least she got some licks back into Neptune - taking out her remaining guns.
It had gotten so bad for the British that Mark couldn't even control the cotton wool we use for gunsmoke - it took him 8 tries before he could get it off his fingers and onto the table.
At least the French stopped rolling 6's for 2 minutes. Formidable and Achille only got 1 hit between them on Bellepheron (albeit from long range) but she also drifted into the line of shot of her compatriots.
But it was a short-lived phenomena. They needed a 6 to remast the Berwick and get her underway again. Have a guess.....
As I staggered to the bar I was heard to mutter "I don't want to say it but ********* hell!"
Victory kept up the fight and took on Neptune and got some shots in (and lost more rigging in return - which was probably a piece of wet string at this stage).
Royal Soveriegn also got her range at last and also battered Neptune - wiping the gundecks clean.
Bellepheron took shots from Formidable, Berwick, Bucentaire and Achille (but only 2 hits) and returned fire into the Berwick to try to take out her final monkey-manned gun.
The Neptune lost more crew from Bellisle's shooting.
But Ian was happy and his advanced hand rubbing was fast warming the room up (forcing the staff to turn down the central heating).
My only comment at this stage was a solitary "****!"
Another 1 was rolled by us, another 6 by Russ for 4 hits and another critical - smashing Victory's hull and guns to their constituent parts.
I then gave up rolling as another 1 hit the table. Mark took up the gauntlet and threw a 2. For Gawd's Sake!
The monkey-gun got another shot into Bellepheron. The crew had clearly had enough of being the sole target for every French ship and double-shotted the guns for a spectacular attack on Achille - taking out guns, crew, rigging, ship's parrot and the head. Perhaps our luck was changing!
Ha! Who were we kidding. Achille got three shots into Bellepheron and we managed another 1 ("Another ******* one! **** OFF!!!") to deliver a solitary hit into Neptune from Bellisle. That was three 1's and a 2 in 4 lots of shooting. Ridiculious.
And to put the tin hat on it, Russ delivered another 6 to allow Buentaire to smash Bellepheron again. John pipes up that another roll is required on two dice.
Yup - DOUBLE 6! The Bellepheron's captain bites the dust (sawdust?). Myself and Mark just looked at each other in disbelief. So a change in tactics was required.
He suggested that Mars and Bellisle "aren't doing much over there" - a bit of an understatement. We decided to turn them towards the French once more.
Victory and Royal Soveriegn both had another pop at Neptune and reduced her gundeck to firewood. Formidable tried to help out but her shots at Victory missed. Bellepheron continued to drift towards the French and took out some of Achilles marines.
A small miracle then occurred - Russ actually missed when Berwick's gun aimed at Victory. he needed a 6 and got a 5.
Then a major miracle. Bellisle could only see Neptune at long range - opened up - and set the Frenchy on fire!
Achille and Bucentaire took out more of Bellepheron's guns and Mars missed the returning shots.
Neptune continued to burn (they needed a 6 in three throws to put it out). The Freench continued to discuss their master plan to which Mark remarked "Wow. They've got a plan!". Unlike us.
Notwithstanding seeing the enemy on fire, Victory continued to blast away at Neptune. Royal Sovereign however aimed again at the Berwick - smashing the gun deck again. We assumed at this stage the Berwick was armed with two muskets and a volley of harsh language.
Russ returned to form and the single Berwick gun hit with another 6. The Bellepheron missed the Neptune which (despite being on fire) took out another gun and more marines in return.
Bellisle hit the Berwick again while the Indomptable took out more marines on the Bellepheron with - you guessed it - another double 6. We were sorely tempted to see if Russ' dice actually had any other number but 6 on them.
We - however - also kept to form and another 1 for Mars meant yet another miss.
The last shots saw Bucentaire smash Bellepheron's hull again.
It was now down to the Neptune. If they threw a 6, the fire would be put out and the French would win. If not, then we were relatively equal in terms of damage and numbers and John would call it a massively improbable draw.
Ian refused to throw until Russ returned from the Boys Room. He snatched up his magic red dice - and threw a 4! The Neptune burns to the water line and a draw it is!
Ian threw to see what he would have got - and got a 6! Oh, the irony!
Review
We didn't make the most of our position and running into the French guns on full sail was a massive mistake. If we'd reduced sail then the squadron would have stayed together and more guns could have been brought to bear (and it is likely that Britannia would not have become so isolated and lost). As it was the main ships were essentially motionless and we had no speed or manouvering ability.
The positioning of Mars, Bellepheron and Bellisle was also not good. They ended up out of the action and blokcing each other for most of the battle.
In contrast the French usually had the opportunity to bring all guns to bear at all stages of the battle.
The key rolls of the night proved to be those for crew - the French had +2 on most ships compared to the 0's and -1's on the British side. This conferred a huge advantage in the shooting side and led to may criticals being earned.
In addition, although I don't think dice rolling is the sole reason for victory / defeat I have never experienced such a one-sided series of rolling. At many stages it just felt like 1 vs 6 on every roll. We were not hitting yet getting battered and - whatever the rule set you're playing - that is a quick route to defeat.
Fair do's to Russ and Ian in better tactics and moving than us. Just leave those dice in the box next time chaps.
I liked the rules - they're simple but effective and I definitely want to give them another bash.
In the original battle the Briitsh under Lord Howe aimed to prevent a grain convoy from the US reaching a French port. The French (under vice-Admiral de Joyeuse) aimed to protect the convoy.
In the real battle, Howe ordered his ships to close with the French and fight single ship actions againts their counterparts and (despite confusion in some quarters) managed to inflict considerable damage on the French fleet. However the convoy got through and both sides claimed victory in the aftermath of the event..
More info here : http://en.wikipedia.org/wiki/Glorious_First_of_June
Our battle
Myself and Admiral Mark took the British, Ian and Russ the French.
We had some key advantages - we had the weather gage and the larger ships but Russ' dice had delivered significantly superior crews for the majority of French ships, while ours were manned by the most useless scrapings of the Press (landlubbers, ne'er-do-wells and slackjaws) any commander has been unfortunate to command.
Both sides had six ships
The British had the 100 gun Britannia, Victory and Royal Sovereign and 74's Bellisle, Bellepheron and Mars.
The French lined up with Berwick, Neptune, Indomptable, Buccentaire, Formidable and Achille.
As an opening move, Mark kept the sails fully pressed as we began manouvering towards the French line. What we should have done is a) reduce sail to prevent damage and b) aimed to sail round the rear of their fleet. Instead we turned into the French fleet with a full press of sail.
I blame no-one for the debacle that followed...but it was Mark's fault.
As the ships got within shooting distance the Britannia and Victory aimed to turn the Berwick into matchwood and got several good hits on the hull, rigging and crew (and took out some of her marines as well).
The Berwick aimed for the Victory's rigging (triple damage if full sail is set) and sliced a huge chunk of it to ribbons. Royal Sovereign then also aimed for the Berwick, sending cannonballs through the gun deck. Neptune came to the Berwick's defence and again shredded rigging - this time on the Soveriegn. Already the French had reduced the speed and manouverability of the main British ships.
The leading British ships (nearest) open up on the French who are wreathed in their own cannon smoke. |
As a consequence we reduced sail - but as a consequence lost hands at the guns and so fired at half-effect.
Again Britannia aimed for the Berwick and killed enough crew to reduce morale aboard the French ship. In return she managed only a solitary shot into Britannia's hull. Victory again opened up and again the gun decks were smashed. Neptune meanwhile got to grips with the Royal Sovereign - slicing whatever rigging was left and slowing the British ship to a crawl. To make things worse, myself and Mark went on an historic run of the most God-awful dice throwing ever seen in a wargame - a succession of 1's and 2's that would suggest we had both run over black cats that had been sitting on mirrors and under ladders.
This was not helped by Russ and Ian simply rolling 6's on nearly every combat. This disparity began to take a severe toll during the battle as we missed many times (or inflicted minor damage) and they missed nothing and often got criticals for extra damage. Some say that the dice even themselves out over the course of a wargame...not in this case!
Anyhoo, the battle continued. The Indomptable now got in on the act and got more hits on the Sovereign's rigging. Bellisle managed to get a shot into Neptune - knocking great chunks from her hull. In response the Bucentaire shot at the Bellisle, taking away some rigging and causing casualties on the decks.
But both Victory and the Royal Sovereign had no rigging worth speaking of and so we decided to slow them to fighting speed (i.e. a crawl). This too was a mistake as it meant that the Britannia shot ahead and alone - right into the teeth of the French fleet.
All ships drop to a crawl - except for Britannia who goes off alone. |
But they needn't have worried. Victory's crappy crew failed to get any hits in either (causing the captain to threaten cutting off the grog supply and floggings at dawn should shooting not improve).
Neptune aimed at Bellepheron's rigging and did some damage to the sails. In response Royal Sovereign followed Victory's example and dropped their shot into the open seas (more 1's!).
No such problems on the French side as the Indomptable cut Britannia's rigging to shreds. Bellisle opened up on Formidable and also hit the sails - the French ship aimed at Bellepheron and shot a crewman out of the rigging and into a watery grave. Bucentaire followed suit and got good shooting on Bellepheron's sails. Finally Achille got (another 6!) plenty of hits on Mars and also shredded rigging and sails.
We were right up against it - we could hit nothing and were getting pounded in return. We also ran the risk of our smaller ships running alongside the larger and thereby blocking their arc of fire into the French. So Mark turned them starboard.
The British - all over the shop and so turn the lighter ships to prevent masking the big guns. The French hold a strong line still. |
Trouble was, this mean that they ended up masking each other - again meaning that the French could shoot at more than we could. It was turning into a British naval nightmare.
Before being pounded, Britannia again took it to Berwick but with all advantages (with 4", extra guns etc.) yet another crappy roll meant just a few hits on hull and gundecks rather than a shattering broadside.
Berwick in turn opened up on Bellepheron but her lack of guns meant a single hull hit resulted.
Again, British dice were appalling - I have never thrown so many consecutive 1's and 2's in my life. Victory only got 1 hit on Berwick, while Neptune got more hits on Bellepheron. Royal Sovereign had just one hit on Berwick while Formidable got more shots into the cannonball magnet that was Bellepheron - who managed a solitary hit back.
What also counted here were the crew quality additions. Most of the French shots got a +2 which often resulted in much higher numbers of hits and criticals. It was becoming a key factor in the battle as it seemed that we were getting 4+ hits in return for the 1 hits we were inflicting.
An example was the next ship in line - Achille - who pinged in 4 more shots on Bellepheron. Then Indomptable got a whopping 5 shots into Britannia (with yet another 6).
Much washing of hands with invisible soap as the French commanders celebrate their ridiculous luck (and our clumsy manouverings) by rubbing their hands in glee. |
Then - finally - a bit of luck. Royal Sovereign got 2 hits on the battered Berwick and managed to dismast her and she started to drift away.
This wasn't the only bright spot though. Berwick took out a marine on the Britannia and got some shots from Bellepheron in return (cutting a swathe through crew and marines and dropping the ship's morale to Spent).
But that was as good as it got for a long time. The poor Britannia was hit by...you guessed it...another 6 and received 8 more hits. This forced the captain to give up the ghost (as the ship was essentially matchwood at this stage) and she Struck. The shame of it! There would be questions at Admiralty House and talk or courts martial.
One up to the French.
The French commanders - smug and contented with the state of affairs. Quite insufferable, really! |
The referee impartially drains his lager. Out of shot are the British commanders with heads in hands bemoaning their abysmal luck. |
Formibable shot into Bellepheron's marine contingent while Achille took away some more rigging.
To add to our woes, Neptune had turned into the wind and was stationary - unless her commander could throw a 6 allowing them to gain headway. What a shock! They threw a 6. Quelle suprise!
The French commanders started using technical speak at this stage, including Ian's immortal "Once we start to engage, they will go eeeuuurrrrgghhh". He wasn't wrong.
More invisible soap. Who says the French don't wash? |
The situation. One British ship struck, the rest crawling around. One Frenchy dismasted, the rest miles away. |
The British continued to miss. Both Victory AND Royal Sovereign missed Neptune - I blamed it on sitting next to John who's Palsy was clearly contagious. Neptune didn't miss and cut about the final rope of Victory's rigging.
The French stepped in again with another 6 from Berwick. Despite having one gun and being manned by a crew that by now consisted of the ships cook and a monkey, they contrived to set up an attack that dismasted the bellepheron and killed more crewmen. It was suggested that the monkey itself had been the ammunition and had eaten through the mast before biting through the necks of the crew before being brought down in a hail of musketry and belaying pins.
At least she got some licks back into Neptune - taking out her remaining guns.
It had gotten so bad for the British that Mark couldn't even control the cotton wool we use for gunsmoke - it took him 8 tries before he could get it off his fingers and onto the table.
Bellepheron dismasted and blocking Mars and Bellisle from shooting. |
But it was a short-lived phenomena. They needed a 6 to remast the Berwick and get her underway again. Have a guess.....
As I staggered to the bar I was heard to mutter "I don't want to say it but ********* hell!"
Victory kept up the fight and took on Neptune and got some shots in (and lost more rigging in return - which was probably a piece of wet string at this stage).
Royal Soveriegn also got her range at last and also battered Neptune - wiping the gundecks clean.
Bellepheron took shots from Formidable, Berwick, Bucentaire and Achille (but only 2 hits) and returned fire into the Berwick to try to take out her final monkey-manned gun.
The Neptune lost more crew from Bellisle's shooting.
But Ian was happy and his advanced hand rubbing was fast warming the room up (forcing the staff to turn down the central heating).
My only comment at this stage was a solitary "****!"
Another 1 was rolled by us, another 6 by Russ for 4 hits and another critical - smashing Victory's hull and guns to their constituent parts.
I then gave up rolling as another 1 hit the table. Mark took up the gauntlet and threw a 2. For Gawd's Sake!
The monkey-gun got another shot into Bellepheron. The crew had clearly had enough of being the sole target for every French ship and double-shotted the guns for a spectacular attack on Achille - taking out guns, crew, rigging, ship's parrot and the head. Perhaps our luck was changing!
Ha! Who were we kidding. Achille got three shots into Bellepheron and we managed another 1 ("Another ******* one! **** OFF!!!") to deliver a solitary hit into Neptune from Bellisle. That was three 1's and a 2 in 4 lots of shooting. Ridiculious.
And to put the tin hat on it, Russ delivered another 6 to allow Buentaire to smash Bellepheron again. John pipes up that another roll is required on two dice.
This is what we were facing all night. |
Yup - DOUBLE 6! The Bellepheron's captain bites the dust (sawdust?). Myself and Mark just looked at each other in disbelief. So a change in tactics was required.
He suggested that Mars and Bellisle "aren't doing much over there" - a bit of an understatement. We decided to turn them towards the French once more.
Our typical delivery from the dice tower. |
Victory and Royal Soveriegn both had another pop at Neptune and reduced her gundeck to firewood. Formidable tried to help out but her shots at Victory missed. Bellepheron continued to drift towards the French and took out some of Achilles marines.
A small miracle then occurred - Russ actually missed when Berwick's gun aimed at Victory. he needed a 6 and got a 5.
Then a major miracle. Bellisle could only see Neptune at long range - opened up - and set the Frenchy on fire!
Mark celebrates our solitary success. |
Neptune continued to burn (they needed a 6 in three throws to put it out). The Freench continued to discuss their master plan to which Mark remarked "Wow. They've got a plan!". Unlike us.
Notwithstanding seeing the enemy on fire, Victory continued to blast away at Neptune. Royal Sovereign however aimed again at the Berwick - smashing the gun deck again. We assumed at this stage the Berwick was armed with two muskets and a volley of harsh language.
Russ returned to form and the single Berwick gun hit with another 6. The Bellepheron missed the Neptune which (despite being on fire) took out another gun and more marines in return.
Bellisle hit the Berwick again while the Indomptable took out more marines on the Bellepheron with - you guessed it - another double 6. We were sorely tempted to see if Russ' dice actually had any other number but 6 on them.
We - however - also kept to form and another 1 for Mars meant yet another miss.
The last shots saw Bucentaire smash Bellepheron's hull again.
It was now down to the Neptune. If they threw a 6, the fire would be put out and the French would win. If not, then we were relatively equal in terms of damage and numbers and John would call it a massively improbable draw.
Ian refused to throw until Russ returned from the Boys Room. He snatched up his magic red dice - and threw a 4! The Neptune burns to the water line and a draw it is!
Ian threw to see what he would have got - and got a 6! Oh, the irony!
Final positions. The Neptune burns and the French pull away. |
Review
We didn't make the most of our position and running into the French guns on full sail was a massive mistake. If we'd reduced sail then the squadron would have stayed together and more guns could have been brought to bear (and it is likely that Britannia would not have become so isolated and lost). As it was the main ships were essentially motionless and we had no speed or manouvering ability.
The positioning of Mars, Bellepheron and Bellisle was also not good. They ended up out of the action and blokcing each other for most of the battle.
In contrast the French usually had the opportunity to bring all guns to bear at all stages of the battle.
The key rolls of the night proved to be those for crew - the French had +2 on most ships compared to the 0's and -1's on the British side. This conferred a huge advantage in the shooting side and led to may criticals being earned.
In addition, although I don't think dice rolling is the sole reason for victory / defeat I have never experienced such a one-sided series of rolling. At many stages it just felt like 1 vs 6 on every roll. We were not hitting yet getting battered and - whatever the rule set you're playing - that is a quick route to defeat.
Fair do's to Russ and Ian in better tactics and moving than us. Just leave those dice in the box next time chaps.
I liked the rules - they're simple but effective and I definitely want to give them another bash.