Gauls!


The next army I'm looking to complete is a Gaul army (which - in the beauty of 10mm - can be easily adapted to become Ligurian, British, German etc. - indeed any group of barbarian type in the ancient world which eschewed the benefits of armour and warm weather clothing in favour of mobility and colourful appearance).

As we're now playing DBA this gives me the chance to knock out a limited number of bases (average warband, nobles, javelins, archers, slingers, cavalry and chariots).  All in all about 20 bases which can be mixed and matched BUT also for the core for an FOG army.


There's soemthing about the Gauls that appeals - probably because they are the antithesis of my normal tactics - as used to great effect by playing Republican Romans and Macedonians.  These essentially consist of finding a nice place on the battlefield with secure flanks (preferably plantations and vineyards) thereby forcing the opponent to come head on onto my pointy welcoming committee.  Mobility is not required.

The Gauls however are the ancient version of a Scud missile.  Aim in the general direction of the enemy and let them go - hoping they'll do some damage.  But when you have several groups of these lunatics at your command - with the ability to extend beyond the width of the enemy line and with impact bonuses and multiple numbers - then they become an attractive proposition.

We've never used Gaukls in numbers in a FOG game (just as a small group of Hannibals' League of Nations) so it will be interesting to see how they fare. 

But we'll get an idea in DBA first - hopefully they're as tough as they look!